
Baron' Soontir Fel
Justified Chaos
95
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Posted - 2013.12.08 02:42:00 -
[1] - Quote
People only look at one skill at a time and see, oh look, the new guy is only behind 2% because of this long-term skill. However, it's much much worse than that. Each 2% and 5% skill the new guy doesn't have stacks on top of the old one, and soon enough, he's operating at 75% of what the veteran is at. That's the point of the skill system.. and it's very ignorant to say a 5 month old character has even near the skills of a 10 year veteran pilot in terms of SP.
Compare a 10 year pilot with a 5 month old pilot in Vexors. T1 cruisers.
Standard fit, T2 plate/armor reps/dcu/EAM, Web/scram/mwd/cap booster, heavy blasters, hobII/Hammerhead IIs.
Let's list the skills that take more than 7 days to fully max out a T1 Vexor. Since this new pilot we're looking at has been alive for 5 months, that's about 20 weeks or 140 days, 7 days is about 5 percent of the new player's total SP pool.
This list is only looking at the Lvl 5 skill training times, I'm not even taking into account lvls 1-4. It may seem insignificant to a 3 year veteran, but even one day skills are significant for a new player.
Armor: Hull Upgrades V - 10 days - 5% Armor Armor Compenstation V - 9 days each - 2% Resists Armor Layering - 15 days - 5% mass reduction
~ 5% less effective Armor than a veteran
Drones Combat Drone Operation V - 9 days - 5% Drone damage Drone Durability V - 25 days - 5% Drone health Drone Interfacing V - 25 days - 20% Drone Damage Gallente Drone Specialization V - 25 days - 2% Drone Damage
~27% Less Drone damage from a new pilot than a veteran
Engineering Advanced Weapon Upgrades V - 30 days - 2% PGU on Weapons Cap Management V - 15 days - 5% bonus to Cap storage Thermo V - 15 days - 5% less burn Weapon Upgrades V - 9 days - 5% less CPU on Weapons
New player has less fitting reqs (needs to use PG/CPU implants where a veteran can use DPS/Navig implants), can't overheat as long (20% damage/armor rep/resist bonus), less cap for weapons/neuts/reps
Gunnery Controlled Bursts - 9 Days - 5% less cap use Medium Hybrid Turret - 15 Days - 5% more damage Medium Blasters Specialization - 25 Days - 2% more damage Motion Prediction - 9 Days - 5% accuracy Rapid Firing - 15 Days - 4% ROF Sharpshooter - 9 Days - 5% range Surgical Strike - 19 Days - 3% dmg Traj Analysis - 25 Days - 5% falloff accuracy
~15% less damage, less range, less accuracy. Combined with Drones... ~ 20% less total dps already
Navigation Accel Control - 20 Days - 5% MWD boost Evasive Maneuvering - 9 Days - 5% agility High Speed Maneuvering - 5% less MWD Cap
Less speed, less agility, even worse cap skills...
Rigging Armor Rigging - 15 days - 1% less speed Hybrid Weapons Rigs - 15 Days - 1% more PG
just some extra stuff to hurt you
And to top it off... Gallente Cruiser 5 - 25 Days. 5% damage bonus to drones and guns.
Totally, you end up with a ~5-10% Slower Vexor, ~25% less DPS, a little more than 5% less armor, everything you use takes more cap, and you have less overall cap, and you have to use a suboptimal fit or buy PG/CPU implants.
You can't just look at one skill and say it makes a ship. Everything works together, and when you're new, everything works against you.
To fully max out a T1 Vexor's lvl5 skills, it takes 400 DAYS of straight training. So when people say a new pilot is capable of being even on a comparable level to a veteran, they are spewing complete ****. |